CMS.922 Media Industries and Systems: The Art, Science and Business of Games
Examines the interplay of art, science, law, and commerce in the production, marketing, distribution, and consumption of historic and contemporary videogames. Students create prototypes and develop marketing programs to illustrate the challenges of producing videogames in a professional context. Combines perspectives on media industries and systems with an examination of the creative process, development, and trends that shape content. Includes discussions with industry leaders in various areas. Students taking graduate version complete additional assignments.
This class has no prerequisites.
This class counts for a total of 12 credits. This is a graduate-level class.
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