CMS.617 Advanced Game Studio
Students join the class in pre-formed teams, which work under the supervision of experienced mentors to complete a term-long game creation project. Covers management best practices for software engineering teams; creative expression as a collaborative project; developing and evaluating prototypes for potential viability, and translating them into a final polished product; planning and running qualitative testing of design elements; and targeting and selecting an appropriate audience for testing. Includes regular reviews and critiques to discuss progress, design, and work plan. Culminates with public presentation of games. Limited to 15.
Lecture occurs 11:00 AM to 12:30 PM on Tuesdays and Thursdays in 4-253.
This class counts for a total of 12 credits. This class counts as a HASS A.
You can find more information at the http://www.google.com/search?&q=MIT+%2B+CMS.617&btnG=Google+Search&inurl=https site or on the CMS.617 Stellar site.
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