CMS.611 Creating Video Games
Introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Covers creative design and production methods, stressing design iteration and regular testing across all aspects of game development (design, visual arts, music, fiction, and programming). Assumes a familiarity with current video games, and the ability to discuss games critically. Previous experience in audio design, visual arts, or project management recommended. Limited to 24.
Lecture occurs 2:00 PM to 5:00 PM on Mondays in E25-117.
This class counts for a total of 12 credits. This class counts as a HASS A.
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