CMS.608 Game Design
Practical instruction in the design and analysis of non-digital games. Provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-playing games. Students taking the graduate version complete additional assignments. Limited to 20.
This class has no prerequisites.
Lecture occurs 12:00 PM to 2:00 PM on Mondays, Wednesdays and Fridays in E15-335.
This class counts for a total of 12 credits. This class counts as a HASS A.
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