CMS.301 Introduction to Game Design Methods
Provides an introduction to the process of designing games and playful experiences. Familiarizes students with concepts, methods, techniques and tools used in the design of a wide variety of games. Focuses on aspects of the process such as rapid prototyping, play testing, and design iteration using a player-centered approach. Students work in project groups where they engage with a series of confined exercises, practice communicating design ideas, and discuss their own and others work in a constructive manner. No prior programming experience required. Limited to 15.
This class has no prerequisites.
Lecture occurs 11:00 AM to 12:30 PM on Tuesdays and Thursdays in E25-117.
This class counts for a total of 12 credits. This class counts as a HASS A.
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