CMS.301 Introduction to Game Design Methods

Class Info

Provides an introduction to the process of designing games and playful experiences. Familiarizes students with concepts, methods, techniques and tools used in the design of a wide variety of games. Focuses on aspects of the process such as rapid prototyping, play testing, and design iteration using a player-centered approach. Students work in project groups where they engage with a series of confined exercises, practice communicating design ideas, and discuss their own and others work in a constructive manner. No prior programming experience required. Limited to 15.

This class has no prerequisites.

CMS.301 will not be offered this semester. It will be available in the Spring semester, and will be instructed by M. Jakobsson and S. Verrilli.

Lecture occurs 11:00 AM to 12:30 PM on Tuesdays and Thursdays in E25-117.

This class counts for a total of 12 credits. This class counts as a HASS A.

You can find more information at the site or on the CMS.301 Stellar site.

MIT CMS.301 Introduction to Game Design Methods Related Textbooks
MIT CMS.301 Introduction to Game Design Methods On The Web

© Copyright 2015